Equipment needed: pencil and paper
Tutorial Level: beginner - intermediate
Every finished painting or drawing starts with a strong foundation. When I was first teaching myself to draw I would copy my favorite comic book characters over and over. More often than not, my image would appear flat and stiff looking. Why? I didn't understand how the "structure" was built. I was trying to build a skyscraper from the outside in rather than from the inside out. This tutorial covers the the sketch phase using line and basic shapes in order to build up a solid foundation underneath all of the final details and rendering. Please feel free to leave any questions/comments below at the end of the post.
When I was first learning about basic shapes, the most important thing that I realized was to NOT use circles,squares,and rectangles. But rather spheres, cubes, and cylinders. The difference? Spheres and cubes are 3D objects. I noticed a huge difference immediately when I built my character using 3D objects. My image was no longer flat. When we draw on a flat 2D surface, visualizing our character as a 3D object provides the illusion of space and proper structure.
The first thing to establish is a line of action to suggest movement. More often than not, this is done by drawing the spine of our character. Follow that up with drawing an egg shape for the head with a line to suggest where the eyes will go. Then another line for the shoulder line.
Next up is to give the character some volume by drawing the torso with a tube type shape. Some artists prefer to use cubes. I sort of combine a cylinder and a cube. As long as its a 3D shape you're fine.
Now lets take a look at our first 2 steps pieced together.
Our torso and head suggest any movement and mood of our character. That's important. Now lets add some limbs by sketching in some quick lines.
Notice I'm not getting detailed at all. Just keep things loose and be patient. All of the detail will come but they meant nothing without these important stages. Now I add some more 3D shapes on top of the lines I just sketched in.
Lets erase some unnecessary lines and have a look.
Side by side comparison.
You can do this next step for practice if you wish. Since I'm doing this sketch in Photoshop, I make a layer beneath my drawing, fill it with grey, and quickly add some shading and highlights to it. You can see that our sketch has some volume and it isn't flat. Sweet!
Up until this point you've conquered the most important part of the sketch phase. It's loose, simple, and has depth. Now you can take a piece of tracing paper, lay it on top of your sketch and start playing around with some detail using your basic shapes as a guideline. Or you could just keep drawing on your same piece of paper.
When I remove the underlying model that we built you can still see how a lot of the anatomy that was added is very influenced by the basic shapes that helped build this up to this point.
Whether you are using a piece of tracing paper or drawing on a separate layer in Photoshop, just keep adding as much detail as you would like until you're happy.
No matter how much detail you add, stay true to the original, loose, simple sketch model that started it all.
Since I knew I was going to paint this image I didn't bother tightening up the sketch any further because I had all the information that I needed. These are just a collection of some of my steps. How I actually paint is covered in the next tutorial Getting Started. I hope you guys found this tutorial helpful. If you have any questions or comments please leave them below. Have a great day and happy drawing!